![]() Maybe work a little on Nocturnal Missions levels? (No promises. My attempts just weren't working.įinish off all of the sprites (No more Wolfenstein 3D sprites)Ĭonvert the last of the Wolfenstein music A very special thanks goes out to Cleaveland Rock for getting "NAZI Rap" sounding right. Because of this, some of the tunes still have not been converted. Figuring out which notes belonged to which instruments and separating them into their own tracks was a frustrating task. ![]() This was a little difficult, because the utility that converted the music file over to MIDI format would merge all of the instrument tracks into one track. 0 are some translations to multiple languages, it can run with a minimum resolution of 640 × 400, a restructuring of the source code, changes in the control. Most of the remaining tunes were extracted by me, using Floedit, then Converted using Anvil Studio. Some were converted by Bobby Prince himself. Several tune from Wolfenstein 3D were already available as MIDI files on the internet already. GZDoom now always runs at your native desktop/screen resolution, and provides scaling options to achieve the look of higher or lower resolutions without mode switching. Only episode 3 lacks shadows, but I plan on taking care of that before the next release. The results were spectacular, and I was hooked on shadows!Īt present, nearly all of episode 1 and episode 2 has been completely reworked with shadows, creating a dark and moody atmosphere for the game. The results were very realistic and atmospheric, and I knew I was on to something good.įinally, I tried a very complex pattern of shadow on a room in E2M5 with four separate light sources and nine pillars. I then made some more complex shadows in the silver key room. I then noticed the interesting lighting used by John Romero in the maze in E1M2 of DooM, thought about the similar lighting in the classic Serenity trilogy of megawads, and decided to try it myself on the first two levels of episode 2. I am planning on doing the Nocturnal Missions episodes as an addon sometime in the future.), and I liked it. Starting in the summer of 2021, I started experimenting with using darker lighting in one of the Nocturnal Missions levels (Yes. There are lots of shadows.Ī common and legitimate complaint about prior versions of DeiMWolf has been the bright and flat lighting throughout the levels. However, I have opened up the ceilings in various places across the levels to increase visual interest where ever possible. ![]() This means the levels in DeiMWolf tend to be made up of 8-foot by 8-foot by 8-foot blocks as in the original game. It has been my intention since the beginning to keep the level layouts faithful to the original designs by Tom Hall and John Romero. Most of the sprites in the game have been replaced, but some sequences, notably the attack sequences of the guard dog and the mutant, and the death sequences of the officer, and both versions of Hitler still use Wolfenstein 3D sprites as placekeepers. These are some of the things I have been working on:Ī lot has been going on since the release of version 0.93.įirst of all, I have been working on the sprites. To keep abreast of changes to this project as I make them, please consult this thread on the Chex Quest Fan Forums. Hope that helpsĮdit: Also if you use 426x200, 854x400 or some mutiple, etc.Main | Work In Progress | Notes | Goals and Plans | Screen Shots | Download | DeiMWolf Forum If it still doesn't display correctly check the settings on you graphics card or monitor as they could be forcing a certain ratio too. You could also use 426x240 or 854x480 and that will keep the square pixel menus as GZDoom does by default. Make sure to set resolution scale back to custom as using the 320x200 or 640x400 presets will always force a 4:3 image. The settings you have now are setting a 4:3 resolution to 16:9, hence the compression in your second image. Alt-Entering to a window should keep the window filled. However this will give a square pixel letterbox image on my monitor to which you need to set vid_scale_customstretched 1, in order for a correct aspect ratio. ![]() You need to set the custom resolution to the desired numbers not the window size. ![]()
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