![]() ![]() “GML is a lot easier to learn than other programming languages. This allows for games to run at full speed without setting the sleep margin to high numbers and wasting CPU. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.” README.md This extension backports GameMaker Studio 2.3.2s handling of the Windows scheduler to earlier versions of GameMaker, including Studio 1.4. “Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary.” GameMaker Studio 2 vs 1.4 - Comparison GameMakerStation - Matharoo 9.26K subscribers Subscribe 370 Share Save 37K views 6 years ago The new GameMaker is here. It was my very first coding experience and I'm glad I stuck with it. GameMaker has a collection of 'built in' global variables too, so you should be aware of them as you may name one of your instance variables the same or wish to have your own global variable with the same name and wonder why you are getting errors They are easy to spot, however, as they are shown in a different colour in the code editor and. “Everything I know about programming I learned thanks to GameMaker. “GameMaker basically taught me how to make games.” What does that mean for your legacy 1. It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” This might sound similar to GMS 1.4, but behind the scenes the rendering of the tiles has been completely changed so that they are faster and more efficient, with the final goal being that they will be blindingly fast to render and easier to use for fast bounding box collisions. “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. “GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.” With GameMaker, making games is not only simple, but also fun.” “It's easy to pick up and start learning. I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games.” ![]() Uses a high-performance code editor, extended and fine-tuned for GML. It can also be used to edit code for GML-based mods for games like Nuclear Throne or Rivals of Aether. “I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it. Supports a variety of versions, including GameMaker: Studio, GameMaker Studio 2 (pre-2.3 and 2.3 formats), and limited support for legacy (GameMaker8.1) projects. ![]()
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